Projects

Unnamed Project 

Contributions:

– Collaborating with other designers to idealise and write the Game Design Document.
– Designing and Prototyping game systems in UE5 with Blueprints.
– Concepting the game’s narrative and characters.


Top down 3D casual game. Explore an open world gathering ingredients and resources to make food to serve at and decorate your daily hosted picnic. Interact with your characters who live in the area and that attend your picnic, and build a close-knit community of friends.

Coffee with Cryptids

Contribution – Narrative Designer, Systems Designer and Technical Designer (Unreal Engine 4 blueprints).

Isometric 3D cafe management game. Using money earned from serving ghosts, furnish your café to attract different cryptid customers. Talk to cryptids to unveil the stories they have to tell and progress their narratives.

Developed and published on Itch.io by Galacticrab Studio, an indie studio active during my final year of university.

 

Boss Fight

Contribution: – Lead Game Designer and Programmer (using Unreal Engine 4 blueprints)

 

Boss Fight is a 2-5 player board game. One player assembles a boss creature using a deck of creature parts, the others create their own heroes to oppose it. Prototyped for both Physical and Digital release.

Development on pause, produced by myself with the help of my brother throughout 2021.

Next Day Delivery

Contribution – Narrative Designer and QA Tester

First Person Stealth game with puzzle based level design. The game has a thriller inspired atmosphere with a dark but subtle tone when telling it’s narrative.

Developed and published on itch.io by the Cluck Collective, an indie studio active during my first year of university.

Game Jams

A collection of Game Jam projects that I have taken part in over the last few years, ordered from most recent at the top.