Professional Role: Junior Designer at Ballistic Moon for 14 months.
Contributions:
Remake of popular 2015 horror game Until Dawn developed in Unreal Engine 5.
Contributions:
Top down 3D casual game. Explore an open world, gathering ingredients and resources to make food to serve at and decorate your daily hosted picnic. Interact with your characters who live in the area and that attend your picnic, and build a close-knit community of friends.
Contributions:
Isometric 3D cafe management game. Using money earned from serving ghosts, furnish your café to attract different cryptid customers. Talk to cryptids to unveil the stories they have to tell and progress their narratives.
Developed and published on Itch.io by Galacticrab Studio, an indie studio formed as part of my final year of university.
Contributions:
First Person Stealth game with puzzle based level design. The game has a thriller inspired atmosphere with a dark but subtle tone in it’s narrative.
Developed and published on itch.io by the Cluck Collective, an indie studio formed as part of my first year of university.
A collection of Game Jam projects that I have taken part in over the last few years, ordered from most recent at the top.
© Benjamin Emdon 2021-2024